"The Frustration Threshold. Every teacher I speak with nods when I talk about problem solving and use this phrase. The Frustration Threshold is the point at which a person struggling with a problem gives up. They are stuck, they can't solve the problem, they are frustrated, and they just stop working on it. Sometimes students stop trying when they are almost at a solution – but frustration sets in and they walk away…."
The above is an excerpt from a paper presented at a mathematics conference a few years ago. The notion articulated is that individuals can improve their ability to solve problems through a program that both illuminates different ways to think about problems and improves self confidence in the ability to solve problems.
We work with teachers, educators, therapists, rehabilitation specialists, specialists on aging, and just about anyone else who is looking for a way to improve or rebuild mental capacity. A key aspect of the perspective that we convey is that thinking is fun!. By engaging in mentally challenging and enjoyable activities, individuals of any age can enjoy lasting benefits and improve different aspects of their mental landscape.
We have put together a program which highlights the connections between different mental or brain activities and games or puzzles. The following chart is an example of the kinds of mental processes which can be improved with different types of activities.
Thinking Categories |
Types of thinking processes |
Selected puzzles or games that can be played individually |
Selected games for multiple players |
Language |
Spelling, Sentence, Word Association, Storytelling |
Word Finds, Crossword puzzles, Word problems, Mystery puzzles, Bananagrams |
Scrabble, Once Upon a Time, Spinergy, Disorder, Unspeakable Words, Quiddler, Pass the Bomb, Bananagrams, Gloom, Go Mental |
Mathematics |
Number sense, arithmetic, abstract representation, sequencing, pattern recognition, grouping, probability, statistics |
Graduated Puzzles(Rush Hour, River Crossing, Tip Over, Tridio, Animal Logic) 15 Puzzle, jigsaw puzzles, mechanical puzzles, sliding puzzles, Game of Chips, Set, Reflection, Kukuro |
Pass‐the‐Pigs, Yahtzee, Equate, Smath, Perudo Make 7, Rumikub, Puzzle books, Labyrinth, Gloom, Sequence, Guillotine, Poker, Wizard, Gobblet, Go, Pente, Abalone |
Memory |
Concentration, recall |
Concentration, Electronic Brain‐Games, Intellequest Series, Sherlock |
Gobblet, Concentration, Memo, Trivia or fact based games, Sherlock, Magic Labyrinth |
Reasoning |
Logic skills, lateral thinking skills, assessment, judgment, strategic thinking |
Graduated Puzzles (Metaforms, Zoologic, Animal Logic, Logix II) Sudoku, Logic and lateral thinking puzzle problem books, mystery puzzle books |
Go, Pente, Abalone,chess, checkers, backgammon, Mindtrap, Clue, Spy Ally, Scotland Yard, Mister X |
Spatial Ability |
Geometric thinking in 2D and 3D, visualization, geometric transformation, geographic thinking |
Lonpos, Knoodle, Rolling block puzzles (Hedghog Escape, Say Cheese), Soma cubes, jigsaw puzzles, spatial puzzle books, pentominoes, tangram type puzzles, clicko series, maze puzzles, mechanical puzzles (packing puzzles, burr puzzles) |
Blokus, Rumis, Ubongo, Ricochet Robot, Reflection |
We are happy to talk with you about how we can work with you or your organization to improve mental dexterity at any age.