Inkognito media thumbnails
Inkognito game box designed by Ares Games featuring a colorful and mysterious carnival scene set in Venice. The box artwork prominently displays a figure in a hat and mask, enhancing the intrigue of the game which involves spies and secret identities.
Inkognito board game by Ares Games, featuring a colorful cover illustration depicting a Carnival of Spies in Venice. The artwork shows masked figures in a mysterious setting, inviting players into a world of intrigue and deduction.
The Inkognito game by Ares Games features a distinct black and white masked figure alongside four colorful wooden pieces. The larger figure has a white face with black eyes and a hood, while the red pieces represent characters, each with unique hats and an engaging design. This imaginative game invites players to unravel secrets and engage in strategic play.
Inkognito board game by Ares Games, featuring an artistic illustration depicting a carnival scene in Venice. The cover showcases masked characters in elegant attire, emphasizing a theme of mystery and espionage. The title is prominently displayed in stylized font, inviting players to immerse themselves in the world of intrigue during the carnival.
Inkognito board game by Ares Games featuring intriguing artwork. The cover showcases a masked character in a dramatic setting with a mysterious ambiance, ideal for strategy lovers and gamers seeking a captivating experience.
The Inkognito game by Ares Games features a beautifully illustrated box depicting a mysterious, theatrical scene with a character in a mask. The vivid artwork invites players into a world of intrigue and strategy, perfect for game nights.

Inkognito

Ares Games SKU: 53111 Barcode: 8054181510829

$49.99

The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!

In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.

On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.

The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.

There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.

The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.

Players: 3-5

Age: 10+

Play Time: 90 mins

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