The Guild of Merchant Explorer media thumbnails
The Guild of Merchant Explorers board game box featuring an illustration of a ship sailing through waters, surrounded by a stylized compass and medieval architecture. The title is displayed prominently with decorative elements.
The Guild of Merchant Explorers board game box featuring a colorful illustration of a ship, a coastline, and a compass. The game's title is prominently displayed on a ribbon banner, with a shield emblem that symbolizes exploration. Designed by Matthew Dunstan and Brett J. Gilbert, this game invites players to embark on adventurous trading quests.
The Guild of Merchant Explorer game board featuring a detailed map of Avenia with hexagonal spaces, colorful red explorer pieces, and player progress indicators along the bottom. Ideal for strategic gameplay and exploration.
The Guild of Merchant Explorers game box features a beautifully illustrated map showcasing regions of the kingdom of Tigomé. The design includes tokens and a compass rose, with elements hinting at exploration and Victorian-era adventures. The instructions detail gameplay involving reconnection of lost paths and exploration of new areas, promising engaging strategy and fun for players aged 14 and up.
The Guild of Merchant Explorer game box featuring intricate artwork with a compass and fantasy landscapes, designed by Alderac Entertainment Group. The vibrant colors and detailed imagery reflect the exploration theme of the game, inviting players to embark on a journey of adventure and strategy.
The Guild of Merchant Explorer board game, featuring beautifully illustrated components including game cards, tokens, and a detailed map. The back of the box highlights the game's theme of exploration and strategic gameplay, inviting players to embark on a journey of trade and discovery.

The Guild of Merchant Explorer

Alderac Entertainment Group SKU: 52495 Barcode: 729220071026

$49.99

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

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