Codenames: Duet media thumbnails
Codenames: Duet board game cover featuring silhouettes of a man and woman in formal attire. The title 'Codenames Duet' is prominently displayed atop a vibrant green background, with the tagline 'Top Secret Co-Op Game' in an inviting speech bubble. The logo for Czech Games is at the bottom right corner.
The Codenames: Duet game box by Czech Games features a vibrant green background with silhouettes of two characters, one male and one female. The title 'Codenames Duet' is prominently displayed in bold white text, alongside the subtitle 'Top Secret Co-Op Game.' This two-player game encourages collaboration and strategic thinking in a suspenseful setting.
Codenames: Duet board game set up for play, featuring a grid of word cards with various images and text. The game includes different character cards at the side, showcasing players' roles. The design is colorful and engaging, inviting players to use strategic thinking and teamwork.
Codenames: Duet game featuring playing cards with words like RECORD, BOWL, CAESAR, and RAM. The game encourages teamwork with 400 new words for players to guess.
Codenames: Duet-5

Codenames: Duet

Czech Games SKU: 34074 Barcode: 8594156310400

$24.99

Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!

Collectively, you need to reveal all fifteen agents without revealing either assassin or too many innocent bystanders before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!

Only 3 left!