Carcassonne: Expansion 4 – The Tower media thumbnails
Carcassonne: Expansion 4 - The Tower board game box featuring a knight on a horse, a tall stone tower, and players engaged in gameplay. Designed by Klaus-Jürgen Wrede and produced by Z-Man Games, this expansion introduces new elements to the classic tile-placement game, enhancing strategy and interaction among players.
Carcassonne: Expansion 4 – The Tower board game components displayed, featuring greenery game tiles and a tower with red and yellow meeples. Ideal for strategy lovers.
Carcassonne: Expansion 4 – The Tower game box featuring a detailed design of the tower structure, gameplay information, and colorful illustrations. The back of the box displays the expanded game features, including player tokens and the new tower mechanics, enhancing the classic Carcassonne experience.
Carcassonne: Expansion 4 – The Tower game component featuring a detailed two-tower structure made of high-quality material. The towers are designed with realistic stone textures and include openings for gameplay mechanics.
Carcassonne: Expansion 4 – The Tower game box featuring a knight on horseback in front of a castle tower. The design includes vibrant colors and medieval elements.
Carcassonne: Expansion 4 – The Tower box cover featuring a knight on horseback and a tall stone tower. The knight is wearing ornate armor and a helmet with a colorful design. The background shows a blue sky with birds flying above.

Carcassonne: Expansion 4 – The Tower

Z-Man Games SKU: 37540 Barcode: 681706781044

$19.99


THIS IS AN EXPANSION. YOU NEED A BASE GAME TO PLAY

The Tower is the fourth major expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. Instead of placing a Meeple as usual on their turns, players can now either place a tower segment on a tile with a space for a tower, add a tower segment to a tower already standing, or place a Meeple on top of a tower (which "finishes" it).

Placing a tower segment allows you to capture other players' Meeples, so long as they are in view of the tower in an orthogonal direction. If the tower is 1 piece high, they can capture Meeples that are within 1 tile of the tower; if the tower is 2 pieces high, they can capture Meeples within 2 tiles of the tower; etc. Not only do players lose whatever they may have scored with that Meeple, but they also have to pay 3 victory points if they want to free their Meeple.

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