Scythe media thumbnails
The Scythe board game box featuring a richly illustrated cover. The artwork showcases a dystopian landscape with people harvesting grain in the foreground and looming mechanized vehicles in the background. The game's title, 'Scythe', is prominently displayed across the top.
The back of the Scythe board game box by Stonemaier Games. It features detailed illustrations, game components, and descriptions, showcasing the artistic design, character miniatures, and the game board layout for strategic gameplay. The box highlights its designed by Jamey Stegmaier and includes backstory, global components, and faction-specific elements, ideal for 1-7 players with a playtime of 90-115 minutes.
The board game 'Scythe' by Stonemaier Games features an intricately designed box cover showcasing a stylized landscape with farmers and towering mechs. The artwork evokes a steampunk aesthetic, blending historical and futuristic elements. It's suitable for 1-5 players and is designed for ages 14 and up. The box includes vibrant illustrations of characters in a field, hinting at strategic gameplay and immersive storytelling.

Scythe

STONEMAIER GAMES SKU: 30845 Barcode: 653341025005

$100.00

2017 As d'Or - Jeu de l'Année Expert Winner, 2016 Swiss Gamers Award Winner, 2016 Golden Geek Board Game of the Year Winner, 2016 Golden Geek Best Thematic Board Game Winner, 2016 Golden Geek Best Strategy Board Game Winner, 2016 Golden Geek Best Solo Board Game Winner, 2016 Golden Geek Best Board Game Artwork & Presentation Winner

Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

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