Quartermaster General: 1914 media thumbnails
The box of 'Quartermaster General: 1914,' a strategic board game by Ares Games. The artwork features a determined general amidst war scenes, with airplanes overhead and a battlefield depicted. The title is prominently displayed at the bottom, showcasing its engaging, historical theme.
The box cover of Quartermaster General: 1914 game by Ares Games features a dramatic World War I scene with soldiers, airplanes, and a commanding officer. The artwork showcases a battlefield with strategic elements, highlighting the game's focus on military strategy during the Great War.
Quartermaster General: 1914 board game by Ares Games featuring a detailed map of Europe. Includes game pieces in various colors, cards representing different nations, and a score tracker along the bottom. The game emphasizes strategy and historical elements from World War I.
Quartermaster General: 1914 board game by Ares Games. The box features a historical military theme with aircraft and a general, inviting players to engage in strategic battles set in 1914.
Quartermaster General: 1914 board game by Ares Games displayed with game board and various components. The game features a detailed map of Europe with military units and cards arranged around it, designed for strategic gameplay. Ideal for history enthusiasts and strategy gamers.

Quartermaster General: 1914

Ares Games SKU: 51504 Barcode: 8054181514636

$49.99

Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.

In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.

The game ends after 17 rounds of play, or earlier if one side has a commanding lead.

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